Arthur Miller

Merchant/Mariner/Mercenary/Magician/Mystic

Description:

The seventh son of a wealthy merchant, Arthur’s life has been plagued with mysterious misfortune. After a series of unlucky accidents destroyed his family and their business, Arthur was shipped off to live with his father’s cousin, Thomas Sharp (wife: Mary; daughter: Katherine) near Erebord. There he was to learn the arts of war, eventually becoming one of the ‘Boys of Hadleigh’.

During the fall of Dacre, he was taken prisoner by the men of Sir Arnold, Earl Maralad, and transported to Digby to be turned over to Rustin of Fisher’s men. A journey to Faerie to rescue the Marchioness has left him confused and adrift.

Always preferring a conservative style of fighting, he has become even more cautious after being stabbed multiple times in a melee in Fallond.

Knighted for a minor role he played in helping defeat a treasonous against the kingdom, Arthur has begun to restore some of the lost fortune of his family. He has turned over most of the affairs of this to his new family, the Sharps.

He spent seven years studying at Entingfast and Ristenby, graduating with his Ph.D. in Natural Philosophy.

He is now journeying throughout the realm on a matter related to the rise in activity of the spirit world and the evil machinations of the Abbess Marion.

Sir Arthur Mill
Human
Height: 6’2"
Weight: 193 lbs/13 stone, 10
Eyes: Hazel-Green/Brown
Hair: Sandy Brown
Length: Cropped Close (oily)
Birthdate: April 30 (Taurus)
P. Trade: Warrior
S. Trade: Merchant Adventurer
A. Trade: Mariner
P. Trade: Magus
Bundle 1: Finishing School
Bundle 2: Spirit Senses

Bio:

Initial Funds: 72 pounds, 2 shillings, 6 pennies (see expenses below)
Weapon Skills
Estoc
Halberd
Estoc, (Offhand)
Dagger, (Offhand)
Dagger, Hurled (Offhand)
Common Sword
Great Sword

Warrior Skills
Dodge
Search
Sentry
Interrogate
Intimidate

Merchant-Adventurer Skills
Leadership
Savvy
Silver Tongue
Game Face
Haggle
Coerce
Player
Domestic

Mariner Skills
Climber
Direction Sense
Knot Tying
Weather Sense

Petty Skills
Brawler
Shield
Prescience
Trivium/Quadrivium
Mathematics
Philosophy/Theology
Scrivener
Literatus
Bow
Spirit Sight
Orator
Classical Mythology
Swimmer
Scholar’s Tongue
Clairvoyance
Astronomy/Astrology
Ancient/Nat. History
Philosopher’s Tongue
Street Survival
Second Sight
Horseman

Magus Skills:
Miraculous Feats *
Attack
Defense
Information
General
Dweomers
Common Magick
Low Magick
M-RES Shield
Ars Quintates
Enchant/Sorc/Name
Divination
Glamourie
Sense Mana/Magick
Sense Light/Darkness
Scholar’s Tongue
Ancient Arcane
Scrivener
Astronomy/Astrology
Spirits of Light/Dark
Second Sight
Clairaudience
Clairvoyance
Divination
Prescience
Psychometry
Spirit Sight

Spells:
Anonymous Glam
Armor Enchantment
Battle Charm
Charm of Finding
Dispel Com Magic
Displace Glamour
Dweomer Cache
Lightning Bolt
Necromancy
Read Object
Swift Heal
Sword of Damocles
Wound Channeling

Arthur Miller

Realms of Myth RedlandJack