The Kingdom of Shanria

The kingdom on which play is currently focused is Shanria, an analogue to England c. 1350 (High Middle Ages). It is only one of the realms that comprise what are commonly known as and referred to as The Eastern Kingdoms.
The neighboring Albion (analogue of Scotland, called simply “The Highlands” by their lowland Shanrian overlords) were pacified early in the Shanrian king Owain’s reign. The Highlands are home to the single largest concentration of dunladdin – “People of the Hills”, Picts (analogous to hobbits) in all the Eastern Kingdoms. Owain conducted many campaigns in (Celtic) Enladdis (analogue of Ireland) after quelling the Highlands, being a dutiful son of the Church of the Light. The High Queen of the 5 Kingdoms, Contia Ria, negotiated peace with Owain in return for a hefty dowry to accompany his taking back home with him an Enladdisi princess, the pretty and kind-hearted Islaelia, as his wife. Owain accepted the peace with the High Queen when it became obvious to him that he could not even manage to stamp out the pagans in his own realm and thus should not be wasting so much time abroad on them. Even with the a united Throne and Altar in the quest, the pagan followers of the Olde Ways still stood strong and proud. For the sake of peace at home he forged a treaty between the two faiths and divided the realm between them, doing his best to make sure the traditionally pagan districts remained in pagan hands and the great cities where the Light was strongest remained in the hands of the Light.
Insofar as the physical setting, Shanria and the rest of the Eastern Kingdoms lie in the northeast margins of the east coast of the continent, with a Continental Cold Winter climate, rather than a Marine West Coast climate like England, Ireland and France do in the Real World. Shanria occupies part of a large island (Hybersus), divided by tall mountains and also occupied by the Highlands and Enladdis, but extends also onto the mainland (having accrued in a similar manner as the Real World Angevin legacy, but never having been pissed away by a weak king John).
A narrow strait called Squire Straits divides the part of the realm that lies on the island (Hybersus) from that part that lies on the mainland. The center of the Straits is a mile-wide channel that is deep, frigid and swift. On either side of the deep channel of the Straits are shallow sandy/mud-covered shale shelves that run for a mile to dry land. These 1-mile margins on either side of the center channel are bare at low tide and navigable only at high tide – wide tidal stretches after the fashion of those seen along the coast of Nova Scotia, or around Mont St. Michele.
Across the Straits lies a staggering structure known as Kingsbridge which binds the north and south halves of Shanria together.

The Kingdom of Shanria

Realms of Myth gentlemanbear